Bloobls was envisioned as an educational game. Our team successfully developed and showcased a single, highly polished level at Winter Nights. Unfortunately, we had to part ways with our founder.

Throughout this project, I emphasized the importance of early concept testing. Despite this, we managed to deliver a level that met the expectations of our main stakeholder. User testing was conducted at a conference, primarily targeting an adult audience.

Given the lack of readily available solutions for session recording at the time, we developed our own system to record both the screen and user-facing camera.