Elements - Generative Music
Generative music app for iOS
twopack.gallery
Art locations mapping.
polymathic
zola theme developed during the work on my portfolio
SimaPro
Web platform for life cycle assessment. Design and development
Cargo online
Complimentary app for logistics solution
Picket navigator
Android app for pipeline engineers
DDG
Company portfolio website
AfiMall
Loyalty program app for mall visitors
Nexi | Grandee
Helping local taxi operators
Fall in love
Art hostel website
Bloobls
UX consulting of educational game design, project management
HumourBox
Creative designs of an app for entertainment
Designed and developed native, cross-platform experience. Enabling generative music creator and artist to publish their masterpiece. Collaborated with musicians and artists to create intuitive interfaces that enhance the creative process. Implemented responsive design principles to ensure a seamless experience across devices. Utilized modern web technologies such as React and TypeScript to build robust and scalable applications. Conducted user testing and gathered feedback to continuously improve the user experience.
Brought life cycle modelling and presentation into web browser. Fostered experimentation and testing. Facilitated collaborative design process, internal product use and feedback cycles. Performed overhaul upgrades and refactorings. Worked with React, Angular, vanilla JavaScript and typescript. Encouraged best practices of software and front-end development in software team of 5-10 people. Maintained design system in figma and storybook. Created interactive prototypes of various fidelity in figma, sketch, balsamic, paper, code.
Designed mobile and web applications for various business apps. Facilitated customer engagement, encouraged gradual design and development, encouraged user testing, fostered problem solving through experimentation. Created mockups and interactive prototypes in Adobe Illustrator, HTML + Js. Maintained android screens. Prepared resources for various platforms and devices. Prepared developer hand-out specs.
Facilitated game design and development with a team of 5 people. Prepared countless concepts, tested out ideas. Encouraged user testing and feedback via shadow sessions, screen and camera recording, direct feedback. Managed startup team
Designed web application. Implemented design in HTML, SASS, JS. Encouraged team discussions, user journey mapping, internal testing and feedback.